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Subject: re: deformations...
Date: Wed, 18 May 1994 12:08:48 -0400 (EDT)
From: "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU>

On Wed, 18 May 1994 d.kamalsky@genie.geis.com wrote:

>   I downloded a demo of Caligari's TrueSpace V1.0 and have been tinkering
> for a few days now.  TrueSpace uses a free-form deformation grid (I think
> thats what its called).  You make a 3d grid around the object with as many
> row/columns as you like, and you can then pull points and/or slices of the
> grid around to distort the object inside (all this in real time...you see
> the wire mesh distorting).   Its much more flexable then just picking a way
> to distort from a set list.  I'm sure Imagine will be moving to this
> sometime (I just hope its in one of the next quarterly releases).
> 
Um... Dave, have you played yet with Imagine 3.0's DEFORM TOOL stuff? It 
does EXACTLY what you're describing, and allows the user to save 
deformations to be reused on other objects. I was playing with it last 
night for a while, and it's really powerful. It did take me a moment to 
figure out that I had to A> Add an object, B> Objects->Add->Deform Tool 
object, C> Select and manipulate the deform tool object, D> Select DEFORM 
from one of the other menus (Functions menu?) to make it work. Once I got 
that, it worked fine.

Additionally, I'd like to say that I put the SLICE command through it's 
paces last night, and it performed FLAWLESSLY. It handled everything I 
threw at it - from simple primatives all the way up to the HUMANOID 
objects! Yeah Impulse!

=============================================================================   

Drew Vogel, Admissions Officer at Univ. of Cincinnati, SysOp of The Cafe' BBS
(513-232-4895) 1:108/245, Actor, director, Amiga fan, Imagine 3.0 user, head
of BowTie Productions, documentation author, single guy, and much, much more!



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