Subject: re: deformations... Date: Wed, 18 May 1994 12:08:48 -0400 (EDT) From: "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU> On Wed, 18 May 1994 d.kamalsky@genie.geis.com wrote: > I downloded a demo of Caligari's TrueSpace V1.0 and have been tinkering > for a few days now. TrueSpace uses a free-form deformation grid (I think > thats what its called). You make a 3d grid around the object with as many > row/columns as you like, and you can then pull points and/or slices of the > grid around to distort the object inside (all this in real time...you see > the wire mesh distorting). Its much more flexable then just picking a way > to distort from a set list. I'm sure Imagine will be moving to this > sometime (I just hope its in one of the next quarterly releases). > Um... Dave, have you played yet with Imagine 3.0's DEFORM TOOL stuff? It does EXACTLY what you're describing, and allows the user to save deformations to be reused on other objects. I was playing with it last night for a while, and it's really powerful. It did take me a moment to figure out that I had to A> Add an object, B> Objects->Add->Deform Tool object, C> Select and manipulate the deform tool object, D> Select DEFORM from one of the other menus (Functions menu?) to make it work. Once I got that, it worked fine. Additionally, I'd like to say that I put the SLICE command through it's paces last night, and it performed FLAWLESSLY. It handled everything I threw at it - from simple primatives all the way up to the HUMANOID objects! Yeah Impulse! ============================================================================= Drew Vogel, Admissions Officer at Univ. of Cincinnati, SysOp of The Cafe' BBS (513-232-4895) 1:108/245, Actor, director, Amiga fan, Imagine 3.0 user, head of BowTie Productions, documentation author, single guy, and much, much more! -=> RETURN TO CONTENTS!<=-